<!DOCTYPE HTML>
<html lang="en">
<!--

/*
 * OpenComputers-3D-Designer - OpenComputers 3D printer scripts (.3dm) viewer/editor 
 *
 * Copyright (c) 2015 Kevin Velickovic
 *
 *
 * Author(s):
 *
 *      Kevin Velickovic <kevin.velickovic@gmail.com>
 *
 * Contributor(s):
 *
 *      Nopey <golgothasTerror101(at)gmail.com>
 *      Meletis Flevarakis <m(dot)flevarakis(at)acg.edu>
 *
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Affero General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Affero General Public License for more details.
 *
 * You should have received a copy of the GNU Affero General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 *
 * Additional Terms:
 *
 *      You are required to preserve legal notices and author attributions in
 *      that material or in the Appropriate Legal Notices displayed by works
 *      containing it.
 */

-->


	<head>
		<title>OpenComputers 3D Designer</title>
		<meta charset="utf-8">
		<meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"/>
		<link rel="stylesheet" type="text/css" media="all" href="css/main.css" />
		
		<a href="https://github.com/F0x06/OpenComputers-3D-Designer"><img style="position: absolute; top: 0; right: 0; border: 0; z-index: 1;" src="https://camo.githubusercontent.com/e7bbb0521b397edbd5fe43e7f760759336b5e05f/68747470733a2f2f73332e616d617a6f6e6177732e636f6d2f6769746875622f726962626f6e732f666f726b6d655f72696768745f677265656e5f3030373230302e706e67" alt="Fork me on GitHub" data-canonical-src="https://s3.amazonaws.com/github/ribbons/forkme_right_green_007200.png"></a>
		
	</head>
	<body>
	
		<script src="js/lib/three.js"></script>
		<script src="js/lib/OrbitControls.js"></script>
		<script src="js/lib/jquery-1.11.3.js"></script>
		<script src="js/lib/ace/ace.js" type="text/javascript" charset="utf-8"></script>
		<script src="js/lib/ResizeSensor.js" type="text/javascript" charset="utf-8"></script>
		<script src="js/lib/lua.vm.js" type="text/javascript" charset="utf-8"></script>
		<script src="js/main.js" type="text/javascript" charset="utf-8"></script>
		<table>
		 <tr>
		  <td id="resourcepack">
		   <a>Resource pack: </a><select>
                       <option value="Vanilla">Vanilla</option>
		   </select> 
		   <label for="alphaenabled"><input type="checkbox" id="alphaenabled" checked="true" /> <span>Alpha</span></label>
		   <label for="nearestfilterenabled"><input type="checkbox" id="nearestfilterenabled" checked="true" /> <span>Sharp Pixels</span></label>
		  </td>
		  <td id="template">
		   <a>Template: </a><select>
			<option value="button.3dm">button.3dm</option>
			<option value="cc.3dm">cc.3dm</option>
			<option value="cover.3dm">cover.3dm</option>
			<option value="diamond_block.3dm">diamond_block.3dm</option>
			<option value="example.3dm">example.3dm</option>
			<option value="monitor.3dm">monitor.3dm</option>
			<option value="netherportal.3dm">netherportal.3dm</option>
			<option value="pilar.3dm">pilar.3dm</option>
			<option value="pillar_base.3dm">pillar_base.3dm</option>
			<option value="pillar_mid.3dm">pillar_mid.3dm</option>
			<option value="pillar_top.3dm">pillar_top.3dm</option>
			<option value="pot.3dm">pot.3dm</option>
			<option value="slab.3dm">slab.3dm</option>
			<option value="stairs.3dm">stairs.3dm</option>
			<option value="torch.3dm">torch.3dm</option>
			<option value="trapdoor.3dm">trapdoor.3dm</option>
			<option value="tree.3dm">tree.3dm</option>
			<option value="tree2.3dm">tree2.3dm</option>
			<option value="villager.3dm">villager.3dm</option>
			<option value="well.3dm">well.3dm</option>
			<option selected disabled>Select...</option>
		   </select> 
		   <button id="statetoggle" type="button">Toggle state</button> 
		  </td>
		 </tr>
		</table>
		<div id="editor"></div>	
		<div id="canvas_container">
		</div>
		
	</body>
</html>
